1.
Introduction
1.1.
What is Veloren?
1.2.
Who develops Veloren?
1.3.
Download
2.
Veloren for Players
2.1.
Introduction
2.1.1.
Reporting Bugs
2.1.2.
Changelog
2.1.3.
Roadmap
2.1.4.
FAQ
2.2.
Airshipper - Launcher
2.3.
Voxygen - 3D client frontend
2.4.
Commands
2.5.
Userdata Folder Structure
2.6.
Hosting a Server
2.6.1.
Setup guides
2.6.1.1.
On Your Computer
2.6.1.2.
On Docker
2.6.1.3.
On The Raspberry Pi
2.6.2.
Configuring the server
2.6.3.
In-Game Build Mode
2.7.
Generating or loading a custom world
2.8.
Troubleshooting
3.
Veloren for Contributors
3.1.
Introduction
3.1.1.
Development tools
3.1.2.
Working with git
3.1.3.
Compiling
3.1.4.
Cross-Compiling
3.1.5.
Before you contribute
3.1.6.
Joining a team
3.1.7.
FAQ
3.1.8.
Troubleshooting
3.2.
For Developers
3.2.1.
Installing an IDE
3.2.2.
Learning Rust
3.2.3.
ECS
3.2.4.
Project Architecture
3.2.5.
Debugging
3.2.6.
Performance Analysis
3.3.
For Artists
3.3.1.
Voxel Models
3.3.2.
Audio
3.3.3.
Graphics
3.4.
For Translators
3.4.1.
Game
3.4.2.
Book
3.4.3.
Website
3.5.
For Animators
3.5.1.
Animate a skeleton
3.6.
For Game Designers
3.6.1.
Write a Proposal
3.7.
For Writers
3.7.1.
Extend the book
3.7.2.
Write Lore
3.8.
For DevOps
3.8.1.
Providing a CI runner
3.9.
For Meta
3.9.1.
Releases
3.9.1.1.
Game
3.9.1.2.
Airshipper
3.10.
Guides
3.10.1.
Adding Armor
3.10.2.
Adding Sprites
3.10.3.
Adding Weapons
3.10.4.
Using const_tweaker
3.10.5.
Adding Weapon Skills
3.11.
For Modders
3.11.1.
Writing a plugin
4.
Internals
4.1.
Worldgen
4.2.
Wiring
Light (default)
Rust
Coal
Navy
Ayu
Veloren: An Owner's Manual
Developers bug-free sky
Introducing the power of Rust development
Installing an IDE
Learning Rust
The codebase structure
Debugging
Performance Analysis