1.
Introduction
1.1.
What is Veloren?
1.2.
Who develops Veloren?
1.3.
Download
2.
Veloren for Players
2.1.
Introduction
2.1.1.
Reporting Bugs
2.1.2.
Changelog
2.1.3.
Roadmap
2.1.4.
Philosophy
2.1.5.
FAQ
2.2.
Airshipper - Launcher
2.3.
Voxygen - 3D client frontend
2.4.
Commands
2.5.
Userdata Folder Structure
2.6.
Hosting a Server
2.6.1.
Setup guides
2.6.1.1.
On Your Computer
2.6.1.2.
On Docker
2.6.1.3.
On The Raspberry Pi
2.6.2.
Configuring the server
2.6.3.
In-Game Build Mode
2.7.
Environment Variables
2.8.
Generating or loading a custom world
2.9.
Troubleshooting
2.10.
Performance
3.
Veloren for Contributors
3.1.
Introduction
3.1.1.
Development tools
3.1.2.
Working with git
3.1.3.
Compiling
3.1.4.
Cross-Compiling
3.1.5.
Before you contribute
3.1.6.
Joining a team
3.1.7.
FAQ
3.1.8.
Troubleshooting
3.1.9.
Tracking Issues
3.2.
For Developers
3.2.1.
Installing an IDE
3.2.2.
Learning Rust
3.2.3.
ECS
3.2.4.
Project Architecture
3.2.5.
Coordinate Systems
3.2.6.
Debugging
3.2.7.
Performance Analysis
3.3.
For Artists
3.3.1.
Voxel Models
3.3.2.
Audio
3.3.3.
Graphics
3.4.
For Translators
3.4.1.
Translating the game
3.4.2.
Managing Weblate
3.5.
For Animators
3.5.1.
Animate a skeleton
3.6.
For Game Designers
3.6.1.
Write a Proposal
3.7.
For Writers
3.7.1.
Extend the book
3.7.2.
Write Lore
3.8.
For DevOps
3.8.1.
Providing a CI runner
3.9.
For Meta
3.9.1.
Releases
3.9.1.1.
Game
3.9.1.2.
Airshipper
3.9.2.
Packaging
3.9.2.1.
Game
3.10.
Guides
3.10.1.
Adding Armor
3.10.2.
Multi-Model VOX files
3.10.3.
Adding Sprites
3.10.4.
Adding Weapons
3.10.5.
Using const_tweaker
3.10.6.
Adding Weapon Skills
3.11.
For Modders
3.11.1.
Writing a plugin
3.11.2.
Adding items
3.12.
For Journalists
3.12.1.
Press Kit
4.
Internals
4.1.
Worldgen
4.2.
Wiring
Light
Rust
Coal
Navy
Ayu
Veloren: An Owner's Manual
Internals
|
Image source
This section of the book will provide documentation on how inner systems work
Worldgen
Wiring