If you have loved contributing so far and want to help out further consider joining a working group by letting the respective team lead know.
Tip _You can join multiple groups and are free to work outside of the groups' focus. Mainly it helps to find out who to talk to for a specific part of Veloren.
Group members can be found and contacted via their respective discord group roles_
Discussing, sharing and approving of music and SFX that will be featured in Veloren.
3D models, 2D pixel art/icons, UI design, concept art.
Balancing the mechanics and gameplay
Weapons, armor, combat abilities, enemies, and other combat-related things.
Works on designing how the game is played by the player. Designs the way the player interacts with the world, and the system they use to do so.
Heads up CI, the website, the Discord, and lots inbetween.
Graphics, windowing, and UI logic for Voxygen.
Create servers that can host many people, and make multiplayer experience as great as possible.
Testing the game by using specialized tools and making sure new features don't introduce any bugs.
We govern Veloren translations to other languages and work on improving internal localization systems so people can translate more, better and faster.
We improve Veloren's user experience and user interface by applying well-known UX practices to existing features and collecting information, bug reports from users to work out which Quality of Life improvements are needed the most.
World generation and terrain generation.