1.
Introduction
1.1.
What is Veloren?
1.2.
Who develops Veloren?
1.3.
Download
2.
Veloren for Players
2.1.
Introduction
2.1.1.
Reporting Bugs
2.1.2.
Changelog
2.1.3.
Roadmap
2.1.4.
Philosophy
2.1.5.
FAQ
2.2.
Airshipper - Launcher
2.3.
Voxygen - 3D client frontend
2.4.
Commands
2.5.
Userdata Folder Structure
2.6.
Hosting a Server
2.6.1.
Setup guides
2.6.1.1.
On Your Computer
2.6.1.2.
On Docker
2.6.1.3.
On The Raspberry Pi
2.6.2.
Configuring the server
2.6.3.
In-Game Build Mode
2.7.
Environment Variables
2.8.
Generating or loading a custom world
2.9.
Troubleshooting
2.10.
Performance
3.
Veloren for Contributors
3.1.
Introduction
3.1.1.
Development tools
3.1.2.
Working with git
3.1.3.
Compiling
3.1.4.
Cross-Compiling
3.1.5.
Before you contribute
3.1.6.
Joining a team
3.1.7.
FAQ
3.1.8.
Troubleshooting
3.1.9.
Tracking Issues
3.2.
For Developers
3.2.1.
Installing an IDE
3.2.2.
Learning Rust
3.2.3.
ECS
3.2.4.
Project Architecture
3.2.5.
Coordinate Systems
3.2.6.
Debugging
3.2.7.
Performance Analysis
3.3.
For Artists
3.3.1.
Voxel Models
3.3.2.
Audio
3.3.3.
Graphics
3.4.
For Translators
3.4.1.
Game
3.4.2.
Book
3.4.3.
Website
3.5.
For Animators
3.5.1.
Animate a skeleton
3.6.
For Game Designers
3.6.1.
Write a Proposal
3.7.
For Writers
3.7.1.
Extend the book
3.7.2.
Write Lore
3.8.
For DevOps
3.8.1.
Providing a CI runner
3.9.
For Meta
3.9.1.
Releases
3.9.1.1.
Game
3.9.1.2.
Airshipper
3.9.2.
Packaging
3.9.2.1.
Game
3.10.
Guides
3.10.1.
Adding Armor
3.10.2.
Adding Sprites
3.10.3.
Adding Weapons
3.10.4.
Using const_tweaker
3.10.5.
Adding Weapon Skills
3.11.
For Modders
3.11.1.
Writing a plugin
3.12.
For Journalists
3.12.1.
Press Kit
4.
Internals
4.1.
Worldgen
4.2.
Wiring
Light (default)
Rust
Coal
Navy
Ayu
Veloren: An Owner's Manual
Download
Visit
veloren.net
to find all available options.